While this process provides precise control over individual values, the Face Animation Editor enhances this workflow and lets you quickly change values to multiple facial features at once on the animation timeline. ![]() The Animation Editor represents FACS values as a percentage between 0 and 1, and these values map directly to FaceControls values. Similar to inserting other objects like MeshParts or Bones as animation tracks, you can manually add one FACS value at a time to the track list to manipulate a single body part, such as the character's eyes, jaw, or tongue. Creating AnimationsĪfter you have opened the Animation Editor and selected the character model with a head you want to create an animation for, you can either create a head animation by using animation tracks or the Face Animation Editor.įor details on using Animation Capture to track facial movement as keyframes, see Animation Capture - Face. These animations can make your characters feel more expressive and full of life, such as playing a silly expression when a character walks, or an annoyed expression when a character is idle. ![]() You cannot import face animations, so these methods are the only ways you can create and utilize face animations.Īfter you create and publish a head that supports facial animation to Roblox, you can play the animation from a script or replace a character's default animation with your new animation. ![]() In all methods, creating and combining multiple facial expressions over a duration of time results in a face animation. You can use the Animation Capture for Faces extension to automatically track and record facial movements with a webcam that converts your movement into keyframes on the timeline.
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